﻿capital = 75

oob = "NLR_1007"

set_research_slots = 3

set_technology = {
	early_fighter = 1
	early_bomber = 1
	gwtank = 1
	infantry_weapons = 1
	infantry_weapons1 = 1
	interwar_antitank = 1
	gw_artillery = 1
	early_submarine = 1
	basic_submarine = 1
	early_destroyer = 1
	early_light_cruiser = 1
	basic_light_cruiser = 1
	early_heavy_cruiser = 1
	early_battleship = 1
	early_battlecruiser = 1
	early_carrier = 1
	basic_carrier = 1
	tech_support = 1
	CAS1 = 1
	transport = 1
	tech_recon = 1
	tech_engineers = 1
}

set_convoys = 150
set_politics = {
	parties = {
		democratic = {
			popularity = 15
		}

		fascism = {
			popularity = 70
		}

		communism = {
			popularity = 6
			#banned = no #default is no
		}

		neutrality = {
			popularity = 9
		}
	}

	ruling_party = fascism
	last_election = "1.1.1"
	election_frequency = 24
	elections_allowed = no
}

add_ideas = {
}

set_national_unity = 0.6

create_country_leader = {
	name = "Princess Luna"
	expire = "1965.1.1"
	picture = "Luna.tga"
	ideology = conservatism
	traits = {
	}
}

create_country_leader = {
	name = "Nightmare Moon"
	expire = "1965.1.1"
	picture = "Nightmare.tga"
	ideology = fascism_ideology
	traits = { 
	}
}
create_country_leader = {
	name = "Kek"
	expire = "1965.1.1"
	picture = "Nightmare.tga"
	ideology = leninism
	traits = { 
	}
}
create_country_leader = {
	name = "Kek2"
	expire = "1965.1.1"
	picture = "Nightmare.tga"
	ideology = despotism
	traits = { 
	}
}
create_field_marshal = {
	name = "Speck"
	portrait_path = "gfx/leaders/NLR/Speck.tga"
	traits = { defensive_doctrine }
	skill = 2
}
create_corps_commander = {
	name = "Tempest Wind"
	portrait_path = "gfx/leaders/NLR/TempestWind.tga"
	traits = { commando }
	skill = 2
}
create_corps_commander = {
	name = "Midnight Blossom"
	portrait_path = "gfx/leaders/NLR/Midnight.tga"
	traits = { trickster }
	skill = 2
}

create_corps_commander = {
	name = "Neon Edgy"
	portrait_path = "gfx/leaders/NLR/Bat.tga"
	traits = {}
	skill = 2
}
create_corps_commander = {
	name = "Cloud Skipper"
	portrait_path = "gfx/leaders/NLR/Skipper.tga"
	traits = {}
	skill = 1
}

